How Foldable iPhones Will Change Vertical Video and Avatar Design
A wide foldable iPhone could force creators to redesign vertical video, avatar motion, and mobile UX for new aspect ratios.
The rumored foldable iPhone is not just another screen-size story. If Apple ships a foldable iPhone with an unusually wide inner display, creators will have to rethink the assumptions baked into vertical video, publishers will need new content formatting rules, and avatar teams will have to redesign motion, framing, and safe zones for a mobile-first audience. The device leak reported by The Verge suggests a wide, book-style foldable that could sit awkwardly between phone and tablet, which matters because creators do not design for devices in the abstract; they design for the exact way a screen is held, folded, thumbed, and shared. For teams building audience experiences, this is a hardware shift with workflow consequences, similar to how convertible devices changed expectations for hybrid use. It also means more rigorous device testing, not just on flagship phones but across preview, editing, and publishing tools.
At personas.live, this is exactly the kind of format disruption that should trigger template audits. A wide foldable can break the visual language of Reels, Shorts, Stories, and avatar explainers if teams keep treating 9:16 as a fixed truth instead of a flexible delivery convention. That is why this guide pairs hardware analysis with practical production specs, because the smartest creators will use small personalization tests to learn what the new shape does to retention, tap-through, and comprehension. If you are building audience systems, the right mindset is the same as in automation maturity: start with the operational bottleneck, then choose the tool and format that removes it. In this case, the bottleneck is not just creative execution. It is the mismatch between static templates and a device that may foreground wider compositions without abandoning vertical behavior.
1. Why a Wide Foldable iPhone Changes the Creative Baseline
The screen is wider, but the feed is still vertical
The biggest misconception about a foldable iPhone is that a wider inner display automatically means more horizontal content. In reality, most consumption will still happen in vertically oriented apps, feeds, and camera outputs, which means the user interface becomes a layer on top of a physically wider canvas. That tension creates new opportunities for creators, but only if they learn how to compose for multiple states: folded thumb-scrolling, unfolded viewing, and cross-app sharing. The same principle appears in durable creator IP, where the format has to survive distribution changes without losing its core identity. Wide foldables raise the stakes because the creator must now assume that some viewers will see the content in a tall preview, some in a split layout, and some in an expansive, cinematic reading mode.
For vertical video, this means the old rule of centering everything in a 9:16 frame becomes too simplistic. Instead, creators should think in layers: primary subject, motion path, caption zone, reaction zone, and safe border. A foldable can reveal more peripheral detail when open, which gives motion designers room to place secondary graphics without crowding the face or product. But that freedom only helps if the edit is engineered for responsiveness, much like a well-structured publishing stack described in fast, reliable WordPress hosting. The hardware is becoming more fluid, so the creative system needs to become more modular.
The leak matters because dummy units shape accessory and app design early
The Verge’s report matters not because a dummy photo is definitive, but because dummy devices often drive early tooling decisions for cases, stands, UI mockups, and camera framing. If accessory makers are designing around a wider body now, creators should assume that app developers and platforms are doing the same. This kind of early-stage hardware signal is the equivalent of watching a platform rollout before the public launch, the way publishers track signal in an AI newsroom. A wide device will affect thumb reach, app chrome placement, and where creators can safely place text or interactive widgets.
There is also a second-order effect: creators will adopt the device themselves. That means the editing environment, shot review, and draft playback may become more fold-aware, pushing teams to preview content in more states than ever. If a creator is already using tools from an AI video editing stack for podcasters, they should verify whether the export presets assume an unbroken 9:16 experience. The dummy unit leak is a reminder that the smallest physical changes can force large creative standard shifts.
Mobile UX will be judged by “holdability,” not only by screen size
In mobile UX, bigger is not always better; it is often more demanding. A wide foldable changes how the hand stabilizes the device, how often the user rotates it, and how long they can comfortably hold it open. That impacts where UI elements should sit and how content should animate into view. Designers who have studied productivity and icon design know that layout decisions are behavioral decisions. The foldable iPhone will likely reward interfaces that reduce wrist strain and minimize reach to corners, while punishing designs that place controls too far from the natural thumb arc.
For creators and publishers, the lesson is direct: test whether your captions, interactive stickers, and avatar callouts remain legible when a user opens the device one-handed or on a tabletop. If you publish to mobile audiences, you are no longer designing for one fixed portrait viewport. You are designing for a device that can shift from compact to expansive without changing platform identity. That is a major break from the assumptions behind traditional slow-mode content workflows, where the device is treated as a passive display rather than an active input surface.
2. Aspect Ratios: The New Rules Creators Should Test Against
Keep the default export, but build for alternate crops
The practical starting point is simple: do not abandon 9:16, but stop treating it as the only version that matters. A foldable iPhone could expose more of a source frame, especially if the app UI adapts to the wider canvas. That means creators should build a master composition with crop-safe margins on the left and right, plus a top and bottom zone for platform controls. The safe approach is to compose the central action for 9:16 while preserving enough visual density to survive a 1:1 or 4:5 crop without losing context. This is analogous to how print designers choose paper stock that preserves color and detail across different output conditions.
For avatar designers, this is even more important. Avatars often live inside circular frames, chat bubbles, overlays, and profile cards, so their compositions must be resilient under multiple crops. On a wider foldable, an avatar can now animate with more lateral motion without immediately hitting the frame edge, but only if the design system includes alternate pose states. That is a lot like creating a robust digital asset file: if you do not document the variations, you lose control over how the asset appears downstream.
Use a three-view crop matrix for every hero asset
Teams should test hero assets in three views: folded portrait, unfolded portrait, and unfolded expanded. Folded portrait reflects the normal mobile feed. Unfolded portrait reflects many app defaults on a foldable. Unfolded expanded is where the new wide canvas might reveal unexpected whitespace, empty side rails, or visual imbalance. This testing matrix will quickly show which graphics are compositionally stable and which rely too heavily on a narrow canvas. The process resembles measuring AI impact: if you do not define the state and the KPI, you cannot tell whether the change improved the system.
For creators running recurring formats, build one template per view and let the background adapt responsively. That means a headline lockup with flexible kerning, a subject box with safe padding, and a caption system that can move between lower-third and side-panel placement. It also means you should use an asset library that supports versioning, because the edit that works on an iPhone 17 may not survive the unfolded foldable view. If your workflow already uses workflow tools by growth stage, add device-state versioning to the checklist now, before launch pressure forces a rushed redesign.
Practical spec to test: 1080x1920, 1440x2560, and an expanded safe canvas
Here is a useful baseline. Keep primary exports at 1080x1920 for platform compatibility, but create a master comp at 1440x2560 or higher, with safe areas that accommodate lateral reveal on a wide inner display. Then test a second pass that simulates an expanded viewing surface with roughly 20–30% more horizontal breathing room than a standard phone viewport. The exact physical dimensions will vary, but the creative goal is consistent: verify whether the subject remains visually dominant when the canvas gets wider. This is especially important for talking-head clips, product demonstrations, and avatar explainers where side margins can either enhance clarity or create dead space.
One useful analogy comes from cheap data experiments. You do not need a perfect production-grade device lab to start learning. A handful of controlled tests with alternative crops, simulated fold states, and overlay positions can reveal whether your current template system is robust enough. The goal is not to predict the final Apple dimensions with certainty. It is to make your content less brittle in the face of hardware variation.
| Test Layer | Current Template | Foldable iPhone Hypothesis | What to Watch |
|---|---|---|---|
| Primary export | 1080x1920 | Still required for feeds | Text legibility, subject centering |
| Master composition | Often same as export | Should be larger and more flexible | Crop safety, whitespace balance |
| Caption zone | Bottom third | May need movable placement | Overlap with UI chrome |
| Avatar framing | Centered circle or bust | More lateral motion possible | Edge clipping, identity clarity |
| CTA placement | Lower right or bottom center | Needs fold-state testing | Thumb reach, tap accuracy |
| Background treatment | Static blur or solid fill | Can use extended side panels | Distraction, motion overload |
3. Motion Design Will Need to Feel Wider, Not Just Bigger
Animation paths should respect the widened field of view
Motion design for a foldable iPhone should not simply scale up existing animations. On a wider canvas, movement can travel laterally with more confidence, which changes pacing and emphasis. A character entrance, brand reveal, or product spin that feels energetic in narrow vertical video may look cramped if the surrounding composition is too tight. The new target is not generic expansion. It is deliberate use of width to guide attention across the frame. Teams that have studied game storytelling will recognize this as a spatial narrative problem: the frame is not just a container; it is part of the message.
For avatar design, this is a rare opportunity. Animated personas can use slightly broader gestures, more expressive shoulder turns, and side-to-side gaze shifts without feeling constrained. But that only works if the avatar’s rig and export settings include wider motion bounds and do not rely on a fixed centerline. Creators should test whether their avatars still read at a glance when the viewer opens the phone halfway through a clip. In other words, the motion system should survive interruptions, just as resilient pipelines in reliable ingest architectures survive noisy inputs.
Keep text motion minimal and purposeful
On wider foldables, there is a temptation to add more kinetic typography because the canvas feels “bigger.” Resist that urge unless the motion supports comprehension. Text animation should signal structure, not compete with the subject. Use small slide-ins, fades, and positional shifts to indicate transitions, but avoid large sweeping effects that force the eye to chase across the frame. If a CTA moves too much, it becomes easier to miss and harder to tap. This is where accessibility and performance converge: simple motion usually reads better on multiple devices and network conditions.
Publishers should also think about how their motion design appears in previews, embeds, and share cards. A foldable may encourage more in-app multitasking, which means the first frame has to do more work. Strong opening composition matters the way first impressions matter in scent branding: the initial cue must communicate identity immediately. For many teams, that means tighter intro animation, faster brand lockup, and a clearer visual hierarchy than current social templates use today.
Use side-to-side motion for chaptering, not decoration
Wider screens invite chaptering in a way that narrow phones do not. A creator can place one scene element on the left, an explanatory overlay in the center, and proof points on the right without crowding the frame. This is particularly useful for educational creators, publishers, and avatar-based explainers who need to mix narrative and evidence. Think of it like building a concise thought leadership series: the structure is modular, but each module still contributes to the same argument, as in bite-size creator formats.
Use that extra width to reduce cut frequency, not increase visual clutter. A wider canvas can hold a “setup, evidence, takeaway” structure in one view, which is especially useful for product reviews, tutorial clips, and publisher explainers. If your current motion templates depend on frequent jump cuts to maintain attention, test whether you can achieve the same effect with spacing, scaling, and gaze direction instead. The answer may change how you format entire series, not just individual clips.
4. Avatar Design: Identity, Presence, and Readability in a Foldable Era
Avatars need stronger silhouette discipline
Avatar designers already know that profile identity depends on silhouette, contrast, and recognizability at small sizes. Foldable iPhones make this more complex because avatar experiences may shift between compact feed tiles and expansive conversational layouts on the same device. If the avatar has too much detail, it may read well in the wide state but fail in the cropped state. If it is too simple, it may survive cropping but lose personality. The best solution is a two-layer design system: a core identity mark that always remains recognizable, and an expanded animation set that only activates in wider contexts.
This is where practical brand packaging discipline translates surprisingly well. Just as a premium package balances protection and presence, an avatar must balance utility and personality. The wider foldable screen should not force designers into more visual noise. Instead, it should encourage better hierarchy: face, gesture, accessory, and background all working together without competing for attention.
Motion personality should adapt to context, not device novelty
It will be tempting to make avatar movement more dramatic simply because the screen allows it. But the real opportunity is contextual variation. A quiet, informative avatar in a tutorial may need only a subtle head turn and controlled hand movement, while a live commentary avatar can use broader, more dynamic gestures. The key is ensuring the motion language scales across widths without losing brand consistency. This kind of adaptive execution is familiar to anyone who has handled long-form franchises: the format changes, but the character logic stays consistent.
Creators should also test avatar presence under partial fold conditions, because many users will not fully open the device every time. That means some interactions may be viewed through a narrow window rather than the full wide canvas. Build a fallback layout where face tracking, subtitles, and callout bubbles remain fully operational even when only part of the display is engaged. The best avatar systems will feel intentional in every state, not just the most impressive one.
Responsive avatars need state-based asset libraries
Responsive content is only as good as the asset library behind it. If an avatar system has one pose, one expression, and one camera framing assumption, it will break the minute the device context changes. Build a state matrix that includes folded compact, half-open preview, open portrait, and open expanded. Then map each state to a corresponding pose set, overlay style, and line-length limit. This is the same logic behind robust auditable transformation pipelines: once state is explicit, the system becomes easier to manage and trust.
For publishers using avatars in explainers, help desks, or branded content, the first test should be legibility. Can users identify who is speaking within one second? Can they distinguish the avatar from background UI? Can they understand the call to action without zooming? If the answer is no, the design may be too dependent on a single device form factor. A foldable iPhone will reward modular identity systems, not monolithic ones.
5. Mobile UX for Creators: What to Change in Your Tooling Stack
Editing interfaces must expose safe zones and fold states
Creator tools should not wait for the hardware to force them into reactive support. The right move is to expose fold-state previews inside the editor now, even if they are simulated. Add overlays for folded portrait, unfolded portrait, and expanded canvas so editors can see where captions, avatars, and CTA buttons land. If your software does not make the safe zones visible, users will keep making content that looks correct in the editor and fails on device. That is a classic interface problem, and a solvable one.
This is similar to how teams building complex systems benefit from zero-trust architecture thinking: the system should not assume the environment is safe or fixed. Instead, it should verify placement, spacing, and interaction at every handoff. For creator software, that means export-time warnings, preview mode toggles, and device-profile templates tied to specific form factors.
Analytics should separate device shape from content performance
Once foldables are real, analytics teams should segment performance by device state whenever possible. Otherwise, a decline in completion rate could be blamed on the video when the real issue is the interface or crop behavior. Track taps, dwell time, scroll depth, replays, and comment rates by folded versus unfolded sessions if the platform exposes that data. If not, at least run controlled device testing with small audience samples. Publishing decisions should be based on evidence, not assumptions.
That approach mirrors a merchant-first playbook for prioritization: you learn where behavior changes, then allocate effort accordingly. The same is true for creator tools. If a clip performs better when the foldable is open because the subject and captions breathe more, you may want to create an expanded version for that state. If performance drops because the CTA sits too far to the edge, redesign the layout instead of blaming the audience.
Template systems should become resolution-aware and state-aware
The best template systems will be both resolution-aware and state-aware. Resolution-aware means they can scale cleanly from standard HD exports to higher-resolution master comps. State-aware means they can shift layout rules based on whether the content is likely to be viewed folded or unfolded. This is exactly the kind of operational maturity that helps teams avoid brittle workflows, just as a strong data layer prevents AI tools from becoming disconnected point solutions.
In practical terms, creators should update templates to allow at least three anchor positions for text, one alternate CTA zone, and one fallback avatar placement. They should also define a maximum line length for each state so captions remain readable. Once these rules are codified, the team can move faster without re-solving the same layout problems every week. That is the real productivity gain from foldable-aware design: less rework, fewer broken posts, and better consistency across channels.
6. Testing Framework: Practical Specs Creators and Publishers Can Use Today
Build a device-test checklist before the foldable ships
Do not wait for retail availability to define your test plan. Start by auditing the templates you already use for shorts, stories, explainers, and avatar intros. Then test them against three questions: does the composition survive a wider open canvas, does the CTA remain usable with one-thumb reach, and do captions stay legible when the device is partially folded? If any of those answers are uncertain, the template is not ready. This kind of pre-launch planning is common in product operations, and creators should treat their media stack with the same discipline as hardware teams.
To keep the process manageable, create a simple scoring rubric from 1 to 5 for each asset: crop safety, motion clarity, thumb reach, identity readability, and UI overlap risk. Test your highest-traffic templates first, then move down the content library. You can also borrow the logic of field debugging: isolate one variable at a time so you know whether the problem is text, motion, or interaction. That will save a lot of guesswork later.
Use current templates as baseline comparators
Your current templates are not obsolete; they are your control group. Export today’s top 10 performing formats and compare them against a foldable-ready version in a mockup environment. Look for changes in watch time, readability, swipe behavior, and conversion. If the foldable version performs worse, identify whether the failure is a visual hierarchy issue or a UI interference issue. If it performs better, document the pattern and scale it into your library. This experimentation mindset is exactly why creator teams need low-cost test infrastructure.
One useful benchmark is a 20% lateral expansion test. In that test, add a wider background layer, shift secondary information outwards, and keep the focal subject in the middle third. If comprehension improves without hurting clarity, you have a likely winner. If it adds clutter, collapse back to the simpler layout. The point is to let the device shape inform the template, not the other way around.
Include accessibility checks in every test cycle
Accessibility should be part of the test matrix from day one. Wider screens can help some users by giving captions more room, but they can also increase the chance of visual overload if the interface is too busy. Verify color contrast, subtitle line length, tap target size, and motion sensitivity. If the device encourages more split layouts, make sure content remains understandable when only one portion is active. Accessibility is not a compliance afterthought; it is a quality gate.
This matters for avatars too, because expressive motion can become confusing if cues are too subtle or too fast. A good rule is that every state should still communicate the speaker, the message, and the action without requiring extra cognitive effort. That is the standard your templates should meet before they ship. If you need a broader framework for operational decision-making, the principles behind measuring AI impact with KPIs apply cleanly here as well.
7. Publishing Strategy: How to Operationalize Foldable-Friendly Content
Update your content library by format priority
Not every asset deserves a foldable redesign on day one. Start with the formats that drive the most reach or revenue: product demos, how-to clips, avatar explainers, and recurring creator franchises. These are the formats most likely to benefit from better composition and more responsive UI behavior. Once you have a tested pattern, roll it into lower-priority content. The discipline is similar to what publishers do when optimizing channels with the greatest return first, rather than redesigning everything at once.
Also, remember that a wide foldable does not just affect video. It changes how publishers format subtitles, web embeds, article teasers, and story cards. If the reading experience becomes more spacious, you may be able to use shorter lines, more disciplined hierarchy, and stronger image crops. That means the whole publishing stack needs to be aware of the new hardware environment, not just the video team. For broader context, review how page structure affects ranking and engagement when content is distributed across devices.
Align creator tools with CMS and analytics workflows
The future of responsive content is not just design; it is integration. Templates should live where creators actually work, and their outputs should flow cleanly into CMS and analytics systems. If a foldable-ready asset requires manual reformatting before publication, the workflow will slow down and adoption will suffer. Build the process so that layout variants, device preview notes, and performance metrics are stored together. That is how teams avoid fragmentation and keep the content engine moving.
For teams already using AI-assisted production, this becomes even more important. When content is generated or adapted quickly, the risk of publishing a visually broken version increases unless the template logic is locked down. The same operational thinking behind a strong data layer applies here: without shared structure, automation creates more work than it saves.
Build for audience trust, not just novelty
New hardware creates excitement, but audiences care about clarity and utility. The goal is not to make every clip visibly “foldable.” The goal is to make content feel easier to consume, easier to understand, and easier to act on. If a wider phone lets a creator show more of the process, more of the product, or more of the avatar’s personality, that is a meaningful improvement. If it merely adds empty space, it is a gimmick. Publishers should make this distinction explicitly in their creative brief.
Trust also means being transparent about how AI and avatars are used. If a broader canvas makes a synthetic presenter feel more lifelike, the brand should still label and govern the experience clearly. Good creator systems balance speed with accountability, much like organizations navigating auditable data workflows. The hardware may be exciting, but trust is what keeps the audience coming back.
8. What Creators Should Do in the Next 90 Days
Audit the top-performing templates now
Start by listing the 10 formats that matter most to your business, then review each one for crop risk, motion risk, and CTA placement risk. Identify which ones depend on tight framing, edge-to-edge text, or central-only motion. Those are the formats most likely to break on a wide foldable iPhone. Update your asset notes with a foldability flag so your team can prioritize rework when the hardware lands. This is the simplest way to avoid a last-minute scramble.
As you audit, keep one eye on long-term creative architecture. A good template system should be able to survive device changes without a full rebrand. That is the same durability challenge seen in creator franchise strategy. The stronger your system, the less likely you are to be surprised by the next hardware curve.
Prototype with simulated wide-screen overlays
If you do not yet have access to a foldable device, simulate one. Use design tools or video overlays that widen the active canvas and push UI to the edges. Then review the content on a phone held in portrait, partially open, and fully open states. You will quickly find where text collides with controls, where avatars lose presence, and where motion becomes too scattered. This is far cheaper than discovering those issues after launch.
That kind of prototyping is especially valuable for teams building avatar-led content or AI assistants. Because those assets are reusable across campaigns, a small error in the base template can propagate everywhere. The fix is to standardize the response before it becomes a scaling problem. That is the same logic behind mature workflow selection.
Document foldable-ready standards in your style guide
Once you find a winning pattern, document it. Add rules for safe zones, motion limits, text lengths, avatar framing, and CTA anchors. Include examples of what to do and what to avoid. Then make sure your editors, motion designers, and publishing managers all use the same reference. A style guide is only effective if it is operational, not decorative.
Use your guide to bridge creative and technical teams. The same way reliable systems rely on explicit architecture rather than tribal knowledge, foldable-friendly content needs documented standards. That reduces rework, improves speed, and lowers the chance that different teams interpret the new hardware in conflicting ways.
Conclusion: The Foldable iPhone Is a Format Reset, Not a Gadget Curiosity
The foldable iPhone matters because it changes the relationship between device shape and content behavior. A wide inner display could force creators to update aspect ratios, avatar framing, motion design, and UI placement all at once. Teams that respond early will gain an advantage: clearer vertical video, more adaptable avatars, and better mobile UX across a wider set of viewing states. Teams that wait will find themselves retrofitting brittle templates after the market has already moved. For a useful creative benchmark, remember that the winners will be the publishers and creators who treat this as a responsive design challenge, not a novelty challenge.
If you want a practical mindset, keep testing against your current templates, compare performance by state, and document what works. The right approach is incremental, evidence-based, and built for reuse. That is true whether you are refining a video series, an avatar system, or a publishing workflow. And if you are planning the broader rollout of personalized content systems, it is worth connecting this hardware shift to your broader content operations and AI-assisted editing stack so the entire pipeline stays aligned.
FAQ
Will a foldable iPhone make vertical video obsolete?
No. Vertical video will remain the dominant consumption format for social feeds and mobile-first storytelling. What changes is the canvas and the viewing context, not the core behavior. Creators should keep producing 9:16 assets, but they should also build responsive versions that can survive a wider unfolded state. In practice, foldables make vertical video more demanding, not less important.
What aspect ratio should creators use first?
Use 9:16 as the default export, but design the master composition at a higher resolution with wider safe margins. A practical starting point is a master comp around 1440x2560 or higher, with simulated tests for expanded width. This lets you preserve compatibility while preparing for fold-aware delivery. The most important rule is to keep the main subject readable in every state.
How should avatar designers change their workflow?
Avatar designers should add state-based pose sets, stronger silhouette checks, and alternate framing rules. Avatars need to read clearly in folded portrait, unfolded portrait, and expanded layouts. That means designing for recognizability first, then layering motion and expression on top. Responsive avatars should feel consistent even when the device state changes mid-view.
What should publishers test before the foldable ships?
Publishers should test captions, CTAs, hero images, embed behavior, and motion overlays in simulated fold states. They should also segment analytics by device behavior whenever possible. The goal is to identify whether performance changes are caused by content quality or by the interface itself. A clear test matrix will save time later and reduce redesign risk.
How can small teams prepare without expensive hardware labs?
Small teams can simulate wide-screen behavior with design tools, prototype overlays, and low-cost device testing. Start with your highest-value formats and compare current templates against foldable-ready versions. Track readability, tap accuracy, and visual hierarchy using a simple rubric. You do not need a full lab to find the most obvious failures.
Will wider screens allow more text on screen?
Yes, but only if the extra text improves comprehension. Wider screens give you more room for side-by-side information, chaptering, and supportive context, but they can also create clutter if overused. The best approach is to use width to reduce crowding, not to increase density. Prioritize clarity, especially on mobile-first audiences.
Related Reading
- The Impact of Design on Productivity: Evaluating Apple Creator Studio Icons - Why small UI choices influence creator output and workflow speed.
- From Audio to Viral Clips: An AI Video Editing Stack for Podcasters - A practical look at AI-assisted editing pipelines creators can adapt for new formats.
- Long-form Franchises vs. Short-form Channels: Building Durable IP as a Creator - How to build reusable creative systems that survive platform changes.
- How ‘Slow Mode’ Features Boost Content Creation and Competitive Commentary - Useful inspiration for pacing, timing, and controlled motion in live content.
- Best WordPress Hosting for Affiliate Sites in 2026: Speed, Uptime, and Affiliate-Plugin Compatibility - Infrastructure lessons for creators who need reliable publishing performance.
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Maya Chen
Senior SEO Content Strategist
Senior editor and content strategist. Writing about technology, design, and the future of digital media. Follow along for deep dives into the industry's moving parts.
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